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BATTLECAR - (Release June 2020) 

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I'm working on BattleCars as Artistic Director, Vehicule Artist and VFX Artist. You can see more details here! 

We are a team of 7 on this project : 2 Game Artists, 3 Game Designers and 2 Developper.

 

Trailer BattleCars (Juin 2019)

Mock-up of our game at the end of the pre-production phase.

Here is the last iteration of our car.

You can see it on SketchFab here

Here is the video channel of our project if you want more information : https://www.youtube.com/channel/UCd0nt0DmJxhf80IteR6qwaw

RUNLIGHT

In the night, a character is hunted by some strange creatures. His only landmark is a mysterious light that he will follow blindly. his only goal: survive!

The production of this mobile game prototype lasted one week. 

You have to show a little guy his way by moving the light thanks to your finger.

The game is playable here

 

TIT YANIA

This is a prototype game created for the Imagine Cup, with two Game Designers.

 

Made with Unity, 3DS Max, Photoshop, Shuriken.

ChickChickChicken ! 

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I worked with : 

 

Alexis LEDOUBLE 

Game programmer

Pierre LLANUSA

Aurélien "Rack" MINIAU

Game designer

Juliette POMPANON

Game Artist

ChickChickChicken is a mobile 3D prototype we made in 1 week at school. It was a collaboration with Voodoo. Made with Unity, 3DS Max and Photoshop. 

I worked on : 

- Mock ups (Artistic Direction)

- Chickens (concept, modelisation, animation) 

- Particles system

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